ABOUT ME
This is also me.
📕Education
- 2022.09 - Present, Master, Beijing University of Posts and Telecommunications (BUPT), Beijing.
- 2018.09 - 2022.06, Bachelor, BUPT & Queen Mary University of London, Beijing.
🔬Research experiences
VisLab - Visiting Student
Advisor: Professor Huamin Qu
Duration: Feb. 2025 – Present
Location: The Hong Kong University of Science and Technology, HongKong, China
MEI Lab - Research Assistant
Advisor: Professor Kening ZHU
Duration: May. 2024 – Feb. 2025
Location: City University of Hong Kong, HongKong, China
Beijing Key Laboratory of Network System and Network Culture - Master of Science
Advisor: Professor Wenjun HOU
Duration: September. 2022 – Present
Location: BUPT, Beijing, China
- Holographic Display and Interaction in 6G Communication Scenarios Objective: Explore limitations of current holographic technology in 6G communication to improve interaction and immersion. [Devlog]
- VR-based AR Hospital Navigation Simulation Objective: Explore AR indoor navigation in hospitals to address user challenges.
📚Publications
- Yanjia Li, Tianrui Hu, Yi-Fan Cao, Huamin Qu and Sicheng Song, “SupplySim: Learning to Simulate Supply Chain Networks with Graph-Based Multi-Agent Systems for Education”. - To be reviewed by UIST25.
- Tianrui Hu, Taizhou Chen, Kening Zhu, “AirThumb: Supporting Mid-air Thumb Gestures with Built-in Sensors on Commodity Smartphones”. - CHI LBW 2025.[GoogleScholar]
- Linkai Lyu, Tianrui Hu, Hongrun Wang, Wenjun Hou, “SRD Method: Integrating Autostereoscopy and Gesture Interaction for Immersive Serious Game-Based Behavioral Skills Training”. - Electronics.[GoogleScholar]
- Hongrun Wang, Tianrui Hu, Yuze Gao, Wenjun Hou, “LordofChange: A Haptic Sliding Controller with Changeable Tactile Textures”. - EuroXR2024.[GoogleScholar]
- Tianrui Hu and Wwenjun Hou, “Gaze-Adaptive Subtitles for 360° Videos in Virtual Reality” - ICVR2024.[GoogleScholar]
💻Work experiences
2022.03 - 2022.04:
Xiaomi Inc
- Intership - 3D application development.
- Duties includes: Developed AR device applications and content using Unity3D. Implemented brightness control within AR interface.Established ARSDK access, enabling Bluetooth finger ring control of AR cursors. Created testing programs,packaged and maintained projects, provided feedback.
2020.12 - 2021.02:
HTC VIVEDU
- Intership - Tech interns
- Duties included: Utilized Unreal Engine 4 blueprint system to implement pick-up and equipment systems, alongside Blender for game scene creation. Developed VR content for educational sector using digital twins engine.
💾Projects
Project | Role | Duration |
---|---|---|
UE5 C++ Developer, Technical Artist | Oct. 2023 – June. 2024 | |
- Procedural landscape generation using World Creator- Procedural scene generation with grass, trees, indoor/outdoor environments- Weather and seasonal system implementation- Rendering performance optimization | ||
UE5 C++ Developer, Design Artist | Mar. 2023 – Jul 2023 | |
- Art asset development (sprites, props, maps) inspired by “Doom”- Game asset creation in Blender and Substance Painter- VR first-person shooter development, including enemy AI and visual effects | ||
C# Developer | Oct. 2022 – Dec. 2022 | |
- Kinect SDK for skeletal data capture and martial arts pose recognition based on sound waveform | ||
Unity3D C# Developer, Technical Artist | Oct. 2022 – Dec. 2022 | |
- Collaboration with Tsinghua University for scene modeling and material production- Web deployment using WebGL- VR deployment with Pico SDK integration |
🏆Awards
- Second Prize, National College Student Digital Media Technology and Creativity Competition Year: 2023
🔑Skills
- Coding:
- Digital Content Creation & Graphics Engine:
- Language: Mandarin Chinese (Native), English (IELTS 7.0)
- Interests: Computer Graphics, VR/AR, 3D Print, Modeling, Photography
😎Misc
- Reviewer in CHI LBW 2025
📃CV
You can download my cv by [this link]1
Photo by [Zihan Photography] ↩